CEP 811 Final Learning Reflection

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CEP 811 concepts in a Wordle! 🙂

I have learned so much in CEP 811 and have greatly enjoyed the journey. I have accomplished tasks that I didn’t even know existed before this course. I have created a remix using WeVideo, a Makers lesson plan using Makey Makey and Scratch, a dream classroom using Sketch Up, an infographic using Piktochart, and more… WOW!

I’ve gained  a lot of knowledge about Maker Education and it truly is inspiring. My new learnings from CEP 811 have already influenced my work as an educator. My school has just created a Makerspace in our tech lab for our students, and it’s great that this course has given me beneficial resources to help with this endeavor. I feel very well equipped to aid students in becoming more confident with their Maker skills. I keep the words of Dale Dougherty at the forefront of my mind – “All of us are Makers.”

I also feel more comfortable letting go of control in the classroom. I know I have provided my students with the knowledge and skills they need to be successful in their tasks. It’s wonderful to see the third graders’ creativity when they’re given more freedom. This course strengthened my belief that student learning always comes first, and I’ll continue to innovate to support student success and creativity the best I can!

Reference:

Dougherty, D. (2011, January). We are makers. Retrieved April 24, 2016, from http://www.ted.com/talks/dale_dougherty_we_are_makers#t-681694

CEP 811 Final Learning Reflection

Assessing Creativity

To assess creativity or to not assess creativity: that is the question.

This question has probably crossed many, if not all, educators’ minds. I have thought about if I should assess the creativity of assignments multiple times. I will admit, I was a “naysayer” as Wiggins mentions in his blog post. I was unsure of how to assess creativity, and I was frightened that I would hinder or hurt my students in some way. However, after reading Grant Wiggins’ Blog Post, “On assessing for creativity: yes, you can, and yes you should”, I realize that assessing creativity will actually help my students.

When assessing, I would also be very reluctant to use an “engaging-boring” continuum with my class just like the teacher’s in Wiggins’ post were hesitate. However, Wiggins is correct when he states that a teacher wouldn’t want to deceive students into thinking their work is stronger than it actually is. Therefore, I like using the “engaging vs. not engaging” assessment criterion. In third grade, we talk a lot about being engaging, so I believe that they would understand this. Hopefully if a student receives a “not engaging” mark, he/she would want to improve the work so that it engages the audience.

Reading Wiggins post reconfirmed for me that if I’m creating a rubric, I need make certain that I use proper criteria. It also would be very useful to have multiple and different examples for my students to see. I don’t want my third graders misconstruing a rubric as hindering their creativity. I want them to use it to promote their creativity.

I’m a fan of the GRASPS sheets that Wiggins mentions in his blog post, and I can see myself using them in my classroom. GRASPS is an acronym that stands for Goal, Role, Audience, Situation, Product/Performance & Purpose, Standards & Criteria for Success. Here is an example of how this might be used…

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Using this worksheet, I could even add a creativity portion under the Standards section – Was the product engaging or not engaging?

I believe that GRASPS would be a good way to assess the maker-inspired lesson I created in this course! My Interactive Math Board GRASPS sheet could look like this…

Goal: to create an interactive math board that displays the two-step word problem and solutions you created

Role: you are a mathematician

Audience: a third grade class

Situation: you need to create a math board that a third grade class can learn from and interact with

Product/Performance and Purpose: you need to create an interactive math board – you need to understand how to do basic coding using Scratch and Makey Makey, utilize Makey Makey to have peers physically interact with multiple choice questions, and work collaboratively in groups to complete the task

Standards & Criteria for Success: Your board should…

  • display accurate solutions to your two-step story problem
  • be easy to read and understand
  • make a sound when the correct answer is selected and make a different sound if an incorrect answer is selected
  • show creativity – is your story problem and board engaging to the audience?

 

To conclude my journey on learning more about assessing creativity, I watched an interview of James Paul Gee. In the interview he states that schools should stress the ability to solve problems collaboratively. He believes schooling should allow student to invent with the tools they learned. I believe that this idea is so important, and I also believe that it is important for an educator to be able to assess that problem solving and creativity with tools properly. I believe that a GRASPS method is a good way to accomplish this. I will be sure to continue to use rubrics/guidelines to promote and foster my students’ creativity.

 

References:

Edutopia. (2010). James Paul Gee on Grading with Games. Retrieved April 30, 2016, from https://www.youtube.com/watch?v=JU3pwCD-ey0

Wiggins, G. (2012, February 3). On assessing for creativity: yes you can, and yes you should. [Web log comment]. Retrieved from http://grantwiggins.wordpress.com/2012/02/03/on-assessing-for-creativity-yes-you-can-and-yes-you-should/

Assessing Creativity

Infographic on #MakerEd

This week I learned even more about Maker Education and was asked to create an infographic based on my knowledge. Creating my MakerEd infographic was interesting and fun to make; however, it was challenging to figure out what exactly to put on it. I’ve learned so much about the Maker Movement in this course, and I find the ideas very intriguing and beneficial as an educator. I wanted to make sure my infographic would catch fellow teachers’ attention and persuade them to learn more about Maker Education.

I decided to include multiple quotes from articles and videos that I read or watched during this course. These ideas inspired me, and I’m hoping they’ll inspire the viewers of my infographic as well. I’m very proud that the elementary school I work at is creating a makerspace for our students. Hopefully this infographic will motivate others to create or find a makerspace. 🙂

Below is my Maker Education Infographic
maker-education-2

https://magic.piktochart.com/output/13234335-maker-education

 

References:

Directory. (2012). Retrieved April 24, 2016, from http://spaces.makerspace.com/makerspace-directory

Dougherty, D. (2011, January). We are makers. Retrieved April 24, 2016, from http://www.ted.com/talks/dale_dougherty_we_are_makers#t-681694

Dougherty, D. (2012). The Maker Movement. Innovations: Technology, Governance, Globalization, 7(3), 11-14. doi:10.1162/inov_a_00135

Georghiou, C. (n.d.). We Want You! [Digital image]. Retrieved April 24, 2016, from http://www.publicdomainpictures.net/view-image.php?image=72137

Halverson, E.R. & Sheridan, K. (2014). The maker movement in education. Harvard Educational Review, 84(4), 495-465.

Mishra, P., & The Deep-Play Research Group (2012). Rethinking Technology & Creativity in the 21st Century: Crayons are the Future. TechTrends, 56(5), 13-16.

Sheridan, K. Halverson, E.R., Litts, B.K., Brahms, L, Jacobs-Priebe, L., & Owens, T. (2014) Learning in the making: A comparative case-study of three maker spaces. Harvard Educational Review, 84(4), 505-565.

Infographic on #MakerEd

Learning Space Design

This week in CEP 811, we were asked to think about the Adaptation of Context and Space to support teaching and learning. I started off by watching a video on Experience Design by Tedde van Gelderen. Tedde helped me see that as a teacher, I provide experiences to my students every day in an educational environment (my classroom). I want to ensure that these experiences are real and authentic, so I need to make sure that my classroom space is designed to support that. Tedde also mentions “participating” and that people go through experiences participating with other people and products. To foster participation, my classroom should be set up so students can easily collaborate with each other.

The space I am redesigning is the third grade classroom I currently teach in. In my classroom, I have students seated in groups because they participate in table talks and group work often. I also have a bean table at the back of my room. This is where I like to pull small groups to work with. At the front of the classroom there is a Promethean board and a large carpet area. The students love the large carpet area because they sit with peers and work together. However, it proves to be difficult to write and stay organized at the carpet.

bean tableclassroom1classroom2

Although I have set up my classroom to the best of my ability, I can definitely imagine the room restructured. Using Sketch Up I was able to create the classroom of my dreams! The first thing I put into my ideal room were big group worktables. I found tables that are on wheels so students can move them around the classroom. I’ve always known that having students work together collaboratively is important, and I understand that even deeper now. I read a wonderful article by Gu, Chen, Zhy, & Lin, and these authors recognize the benefits of collaborative learning like increased engagement, motivation and achievement. The big group worktables I have incorporated will lend themselves perfectly to collaborative group work.

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In the middle of my classroom, I added desks and chairs on wheels. What I liked about these desks, is that they can be snapped together to form groups, or they can come apart to be a separate unit. I’m a fan of group work, but students also need to be given the space to work independently. The chairs on wheels are a great feature to have because they move around easily. If students need to conduct some research, they can roll over to the research center I set up in the back corner of the classroom. There is a whiteboard stand set up by the research center so students have a place to brainstorm and to take notes. I believe that this classroom set up allows my students to be engaged learners and to take responsibility for their learning.

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My classroom setup is not “traditional” and it gives students options. I do not have rows of single desks that are facing the front. In another article I read, Kuo, Hwang, S-C Chen, & S. Y Chen (2012) state “it would be difficult for students to enhance their high-order thinking ability by only observing and imitating the cognitive skills of teachers in a traditional learning context” (p. 319). I believe this to be so true and it’s why I set my room up the way I did. This setup does not put all the attention on the teacher; it is student centered.

To implement my vision, I would need to get new classroom furniture. I would also need to make sure that my school district is on board. I looked on Amazon for the cost of large tables and chair on wheels, and I would spend approximately $1,500. It’s possible that I could write a grant to help with cost. I could also rearrange some of my existing furniture to save money. There may even be some big group tables in storage at my school that I could look for. The implementation of this new and improved classroom would not have to happen all at once. I would start my implementing more group workspace so that my students don’t always have to use clipboards at the carpeted area to collaborate.

I want to set my students up for success, and I believe that this classroom is a great educational environment for students to create experiences in. Maybe one day this dream class will be a reality!

 

References:

C. (2010). Tedde van Gelderen on Experience Design. Retrieved April 17, 2016, from https://www.youtube.com/watch?v=BB4VFKn7MA4

Gu, X., Chen, S., Zhu, W., & Lin, L. (2015). An intervention framework designed to develop the collaborative problem-solving skills of primary school students. Education Tech Research Dev Educational Technology Research and Development, 63(1), 143-159. Retrieved April 1, 2016.

Kuo, F.-R., Hwang, G.-J., Chen, S.-C., & Chen, S. Y. (2012). A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving. Educational Technology & Society, 15 (4), 319–331. Retrieved April 1, 2016.

Learning Space Design

Maker Lesson Plan

This week I was asked to create a lesson plan for learners that brings together my maker kit/found objects prototype and my research on learning theory.

I created a third grade mathematics lesson plan that asks students to create an interactive math board. The third graders will work collaboratively in groups to create a two-step word problem and solutions to this problem. Students will also utilize Makey Makey and Scratch to have peers physically interact with their multiple choice question.

I learned a lot about collaborative problem solving last week and I incorporated this learning theory into my lesson. You’ll read about why I chose to do this in the rationale I included at the end of the lesson.

While writing this lesson I realized that it can be somewhat frightening as a teacher to let go of control. While implementing this lesson, I’m sure it would be difficult for me not to jump in and help supply two-step word problems for my students. I know that I need to have faith in the Makers process and in my collaborative groups.

Here is my Interactive Math Board Lesson Plan. Enjoy 🙂

Also, here is the video again of me interacting with my prototype. This is an example of what students will be creating in this lesson plan.

 

 

Maker Lesson Plan

Foundations of Learning

As an educator, I frequently hear about learning theories. Powerful buzzwords like personalized learning, collaborative problem solving and immediate feedback are discussed at PLC’s, conferences, and even in the teachers’ lounge. This week, I had the opportunity to do some research about one of these learning theories.

I began by listening to a TEDx Talk by Richard Culatta. He focused on how technology can be used to meet students’ needs. One point that Culatta mentions is that technology can be used to create creators. This idea resonated with me, and I believe that creators need the skills to collaboratively problem solve with peers. Therefore, I decided to focus my research on collaborative problem solving.

I found an article titled An intervention framework designed to develop the collaborative problem-solving skills of primary school students, and it describes a study that helped “guide students to undertake the problem-solving process by communicating, making group problem-solving plans and organizing group work effectively” (Gu, Chen, Zhy, & Lin, 2015, p. 144). The authors recognize the benefits of collaborative learning like increased engagement, motivation and achievement; however, they also acknowledge the challenges like being off task and and having uncooperative groups. Therefore, Gu et al. (2015) designed an intervention framework dedicated to develop students’ collaborative problem- solving skills (p. 155).

To test the effectiveness of the intervention, a study took place in two third grade classrooms. Both classrooms were participating in a collaborative problem-solving science project titled The Air Quality Testing. This unit is set up with three stages of inquiry activities. One classroom was called the TC group, and they received collaborative group work intervention during each stage. They had ground rules explained for group discourse, and they participated in discussions and question prompts. The other classroom was called the CC group and they did not receive any collaborative group work lessons or activities. “The CC students only received guidance on the content of the problems from their teacher” (Gu et al., 2015, p. 149).

At the end of the unit, it was proven that the TC groups were more successful with collaborative group work. According to Gu et al. (2015), TC groups were more willing to share information and knowledge with their peers. They were more active in requesting comments from each member to make sure that everyone participated. They also were more active in providing positive feedback and comments to their peers (pp. 151-152).

To conclude, the authors stress the importance of scaffolding the problem solving process. Students benefit more from collaborative problem solving if they receive strategies on how to do it. The study showed that the TC groups were able to transfer their group and problem-solving skills in a new context. We will see great things happening in classrooms if educators provide the right skills and environment for collaborative problem solving to happen.

I found another article titled A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving that begins by mentioning the rapid growth of technology and how it’s crucial to strengthen students’ problem solving skills because of this. Kuo, Hwang, S-C Chen, & S. Y Chen (2012) state that “it would be difficult for students to enhance their high-order thinking ability by only observing and imitating the cognitive skills of teachers in a traditional learning context” (p. 319). I completely agree with this statement and I believe that Richard Culatta would too. Educators need a more effective learning approach to enable students to acquire needed skills. Collaborative problem solving is a great learning approach to accomplish that.

This article examines a study that’s similar to the study I previously talked about. Eighty-eight fifth graders participated and they were broken up into three groups. Only one group adopted the collaborative learning strategy. This study showed that “students with the collaborative learning strategy exhibited better performance than those without the same strategy” (Kuo et. al., 2012, p. 325).

Throughout my research, my brain kept circling back to when Culatta mentioned that technology can be used to create creators. I believe that if educators effectively use collaborative problem solving in the classroom, even more creators will be created. Students inspire each other, and if we allow them to work collaboratively, who knows what they could come up with! I believe that collaborating can help motivate children to become Makers. Do you?

References:

Gu, X., Chen, S., Zhu, W., & Lin, L. (2015). An intervention framework designed to develop the collaborative problem-solving skills of primary school students. Education Tech Research Dev Educational Technology Research and Development, 63(1), 143-159. Retrieved April 1, 2016.

Kuo, F.-R., Hwang, G.-J., Chen, S.-C., & Chen, S. Y. (2012). A Cognitive Apprenticeship Approach to Facilitating Web-based Collaborative Problem Solving. Educational Technology & Society, 15 (4), 319–331. Retrieved April 1, 2016.

Watch “Reimagining Learning: Richard Culatta at TEDxBeaconStreet” Video at TEDxTalks. (2013, January 10). Retrieved April 02, 2016, from http://tedxtalks.ted.com/video/Reimagining-Learning-Richard-Cu

Foundations of Learning